                          Bethesda Softworks
                         1995 Product Demo CD

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                     UPCOMING TITLES
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X-CAR

Enter the world of experimental car racing. Not only
can you race the hottest cars on the road, you can
custom build them and send them out against the best.
Using the phenomenal Xngine to provide a true 3D
environment, X-Car promises to be the ultimate
racing game.


10TH PLANET

Somewhere beyond the orbit of Pluto, a planet full of
aliens is waiting. In a centuries long orbit, this 10th
planet is heading toward earth. Only your brilliant
strategies and expert piloting can destroy the alien
invaders. Based upon the Xngine, which provides a
true 3D environment for real time space combat.


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                         DOS TITLES
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THE ELDER SCROLLS: DAGGERFALL

------------------------
    To Install:
------------------------
               ***  IMPORTANT NOTE ON DEMO ***
    
      In order to minimize the size of this demo copy of The
    Elder Scrolls: Daggerfall, we had to make some tough
    decisions about what to include and what to leave out.
    There was much wailing and gnashing of teeth. The
    outside world in the actual game, the hills and valleys,
    swamplands and deserts, are roughly twice the size of
    Great Britain and therefore we had to exclude them from
    the demo.

      The thousands of cities, farms, shrines, temples, inns 
    and other places that populate the landscape are also too
    large to include in this demo. What we did provide are
    sample versions of The Character Generator(tm),
    SpellMaker (tm),    ItemMaker(tm), PotionMaker(tm),
    Bestiary and a little bit of the history should give you
    a tantalizing glimpse into the breadth of Daggerfall.
     
      As for the sample dungeon, The Pit of Jagadha may
    seem huge, but it is actually dwarfed by many of the
    dungeons in the complete Daggerfall game.
    It is not meant to represent more than just that.
    After all, nothing short of the game itself would do
    justice to the size, detail, and depth of the world.
    
      The towns and wilderness of Daggerfall are far more
    grand and spacious than that in Arena. The landscape
    rises and falls with hills and valleys. Towns are replete
    with completely furnished houses. You can even
    choose to buy a home to hold your prize possessions. 
    Travel from town to town can be done on foot, horseback,
    or with a horse drawn wagon. Distant cities can be
    reached by sailing a ship. Not some flat 2D graphic,
    but a real 3D ship. The high seas are dangerous, so be
    prepared for encounters to be fought on the decks.

      In the full game, you will be able to talk to thousands of
    NPCs. There are thousands of adventures and quests that
    both noble and notorious folks can give you. Each is
    uniquely detailed and richly described. As you complete
    quests and interact with the people of Tamriel, your
    reputation with them will ebb and flow. Treat the guards
    of Wayrest poorly and eventually the king himself will
    learn of it and no longer speak to you. No role-playing
    game has ever had this level of social interation.

      We hope you understand that in order to have a demo
    small enough to meet magazine and on-line service
    requirements, major cuts have to be made. That
    being said, if you enjoy the taste, you will love
    the meal.

                    BETHESDA
               
------------------------
    System Requirements:
------------------------
The demo requires approximately 45 MB of hard drive space.
An additional 20 MB is used as a virtual swap file. Also the
minimum system requirements are:

486DX2/66
8MB of RAM
VLB/PCI or other fast graphics card.

------------------------
    Within The Game:
------------------------
Exit: Clicking this exits you from the Daggerfall demo

Character Generation: Clicking this brings you to character generation.
    Begin by selecting a home province. Be sure to read all the text
    carefully, so you can create the character you want.
    *IMPORTANT NOTE* Character Generation is for demonstration
    purposes only. You cannot save the character you create.

Go to Dungeon: Clicking this brings you to the Pit of Jagadha off
    Sentinel See the INTERFACE section below for details on handling
    inventory, spellcasting, movement, and combat.

SpellMaker: Clicking this brings you to the new, graphical SpellMaker.
    To create a spell, click the name bar and give the spell a name.
    Next, click on the large Effects button to select the spell
    effects. These effects can be adjusted by clicking on the up
    and down arrows, with an equivalent adjustment in the cost of
    casting and buying the spell. You can also choose an elemental
    base for the spell so you can create fireballs, lightning bolts,
    and other effects. Finally, choose a means of spell delivery.
    The default level is always the least expensive means. For
    example, damage spells will default to casting when you strike
    another object with your hand or a weapon. If you wish to cast
    a spell at a distance, or have it explode in a radius around
    you, you can, but it will cost more.
    *IMPORTANT NOTE* Right-clicking on any button gives a 
    description of that button.

ItemMaker: Clicking this brings you to the Daggerfall enchantment menu.
    To enchant an item, first find the item in your inventory.
    Double-left-clicking on a sack opens it. You can scroll through
    the items in a sack using the arrow buttons. When you find the
    item, a left-click picks it up. Drop it in the box to the left
    of the inventory list with another left-click over the box. The
    information box in the upper left-hand corner of the ItemMaker
    shows the item's inherent enchantment points. Normally, this is
    the limit to the degree the item can be enchanted. Adding powers
    to the item costs enchantment points, and adding side-effects
    buys back enchantment points.         

PotionMaker: Clicking this brings you to the Daggerfall cauldron. On
    the left-hand side of the screen are all the sundry ingredients
    you have in your inventory. Clicking on an item sends it to the
    cauldron on the right. Once you have all the ingredients you
    want in the cauldron, press the MIX button, and you will create
    a bottle of a potion called Unknown. In this demo,
    unfortunately, you cannot sample your creation. In the game,
    of course, you can, for better or for worse. The more you play
    with the PotionMaker, the better you will become at creating
    the exact potion you want. But you're going to have to make
    some mistakes first ... If you click on the RECIPE button,
    the cauldron will be automatically filled to create the potion
    desired if you have all the items the recipe calls for. If you
    do not, you will be told what you are missing.

History: Clicking this brings up a scroll describing the story
    background. To scroll down, click on the bottom part of the
    scroll. To scroll up, click on the top part of the scroll.

About the Game: Clicking this brings up a scroll describing the
    features of Daggerfall. To scroll down, click on the bottom
    part of the scroll. To scroll up, click on the top part of
    the scroll.
        
Bestiary: Clicking this brings up animations and text descriptions of
    nine of the adversaries you will face. There are over forty
    others not pictured. To see a new creature, click on one of
    the nine creature names under the animation.

Keys and Commands: Clicking this brings up the interface description,
    also given below. To scroll down, click on the bottom part of
    the scroll. To scroll up, click on the top part of the scroll.

Hot Keys: Clicking this brings up a list of hot keys as shortcuts to
    some of the features of Daggerfall. To scroll down, click on
    the bottom part of the scroll. To scroll up, click on the top
    part of the scroll.

Quotes: Clicking this brings up a selection of critical reaction to
    The Elder Scrolls: Daggerfall. To scroll down, click on the
    bottom part of the scroll. To scroll up, click on the top part
    of the scroll.

NOTE: One set of Hot Keys got accidentally left off the list: the INS
and DEL keys. These keys are active when you are levitating. The INS
key will raise your height and the DEL key will lower you height. The
use of these keys will enable you to explore ledges that are otherwise
unreachable.
    
------------------------
    Interface:
------------------------
Mouse General Controls:

If you have played Arena, you will find the controls very similar:
    - Moving the cursor around the screen turns it into an arrow
        pointing in any one of eight different directions.
    - At the center of the screen, the arrow turns into an X.
    - Holding down the left mouse button while the cursor is an
        arrow moves you in the direction of the arrow. The
        further the arrow is located from the center of the
        screen, the faster you will move.
    - Holding down the SHIFT key while moving the mouse
        rotates your view around. Thus, you can look
        down into pits or up a set of stairs. Releasing the buttons
        holds your view. Pressing the HOME button returns your
        view to the default setting.
    - Left-clicking an object when the cursor is in the X position
        allows you to interact with the object. This may be
        anything from entering into dialogue, casting a spell,
        picking a pocket, picking up treasure, pressing a button,
        or opening the door.
    - Right-clicking while the left mouse button is depressed makes
        your character jump.
    
    Combat:
    - Make certain you have readied a weapon. To ready a weapon, go
        to your inventory, select the Armor and Weaponry section,
        select a weapon with a left-click, and drop it to your
        character with another left-click. If the item appears
        on your character portrait, it is ready to be used.
    - Click on the clashing swords icon on your character bar to
        bring your weapon up. If a fist appears, you do not have
        any other weapon ready.
    - To swing a weapon, hold down the right mouse button and move
        your mouse in the direction you want your weapon to move.
    - If you have a spell or a bow-and-arrow ready, left-clicking
        when the cursor is in the X position, fires the spell or
        arrow in that direction.

The Bar:
    
Across the bottom of the screen when you are in the 3D world is a bar
with a series of icons across it. Some of these are similar to icons
in Arena, some are quite different.

Left-clicking on the following icons have the following effects.

    - The face icon brings you to the character sheet.
    - The Starburst icon brings you to the spellbook. From here you
        can cast any spell in your spellbook.
    - The Bags icon brings you to your inventory screen.
    - The Wand icon brings a list of magic items and other items
        that must be used to be activated. Clicking on the item
        from this list activates the item's effects.
    - Right-clicking on the Eye icon scrolls it through a group of four
        icons: the Eye the Picking Fingers, the Word Balloon, and
        the Grabbing, Hand. Clicking on these icons activates,
        the Observe, Steal, Dialogue, and Grab modes with a click
        of the X cursor.
    - The Ear icon allows you to eavesdrop on all conversations in
        the area.
    - The Map icon activates your automap.
        *IMPORTANT NOTE* The automap is disabled in this demo.
    - The Crossed Blades readies whatever weapon you have equipped.
    - The Compass shows the direction you are facing. Clicking on it
        brings you a status report -- your location, the time,
        and the date.

Character Sheet:

    - INFO BOX: clicking on the top left-hand corner information box
        allows you to rename your character whenever you like.
    - INVENTORY: clicking on this button brings you to your inventory.
    - SPELLBOOK: clicking on this button brings you to your spellbook.
    - AFFILIATIONS: clicking on this button and holding down brings up
        a list of all guilds, orders, and temples to which you belong.
    - SKILLS: clicking on the primary, major, minor, and miscellaneous
        skills buttons and holding down brings up a list of all your
        skills at that level.
    - NOTES: clicking on this button brings you to your notebook.
    - LOG: clicking on this button brings you to your logbook.
    - MAPS: clicking on this button brings you to all your saved automaps.
        * IMPORTANT NOTE * This feature is disabled in this demo.
    - DONE: clicking on this button exits you from the character sheet.
    - STR, INT, WIL, AGI, END, PER, SPD, and LUC: clicking on any of
        these buttons and holding down brings up a text description of
     that attribution, describing how that score affects your
     character.
        
Inventory:

Items currently in your inventory are divided into groups: Armor
and Weaponry, Magic Items, Clothing and Miscellaneous, and Ingredients.
Click on the category you are interested in viewing. All items within
that category will be shown on the left-hand vertical column.

If you want to get information on an item, select it with your left
mouse button and press the INFO button.

If you want to use an item, select it with your left mouse button and
press the USE button.

If you want to hide an item to avoid detection by city guards and other
interested parties, select it with your left mouse button and press the
HIDE button.

If you want to equip an item on your character, ready a weapon, for
example, or put on a pair of boots, select it with your left mouse
button and click on the image of your character.

If you want to drop an item to the ground where you are standing, select
it with your left mouse button and press the DROP button.

The right-hand vertical column shows any items you can view, but you
have not placed in your inventory yet. There may be items here if you
have just clicked on a treasure pile or a book shelf, but have not taken
everything yet. From the right-hand vertical column, you can get INFO on
the items in the standard way, equip your character with the items, or
place the items in their appropriate place in your inventory. To bring
an item to inventory, right-click on it.

Spellbook:

    - To cast a spell, double-click on one of the spells listed on the
        left-hand side of the screen.
    - On the left-hand side of the screen are the specifics of the spell.
        Across the top of the spell description is the icon that
        represents the active spell, which can be changed with a
        left-click. Next to the active icon are the icons representing
        the area of effect and the elemental composition of the spell.
        Under the icons are three boxes listing the spell's effects.
        Clicking and holding the left-mouse button over these boxes
        gives a complete description of the spell effect.

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THE TERMINATOR: FUTURE SHOCK

Please Note: This is a demo version that is available over the 
Bethesda Web Page. We really want your comments! Please send your
likes and/or dislikes to shock@bethsoft.com  We look forward to 
hearing from you.

****  NOTE:  This demo will not work under Win95.  You must boot
to DOS if you are using Win95. The full game will support Win95.

------------------------
    System Requirements:
------------------------
486/DX2 66Mhz
8MB of memory (YOU WILL NEED AT LEAST 6.9MB of XMS, extended memory)
20MB of hard disk space
Mouse or joystick
VGA graphics

*** Note: The demo version of the game must have a mouse to
begin. All of the controls are configurable once the game
has started. 

*** Note: If you are having long load times between areas, try
defragging your hard drive. (type DEFRAG)  Also, using SMARTDRV
(even just a little, 256K) will make a big difference in your
load times.

------------------------
    Controls:
------------------------
START SCREEN
------------
Click one of the pictures to start the mission.
Click THE OUTSIDE PICTURE to play the whole mission.
Click THE OUTPOST PICTURE to jump directly to stage 2 of the mission.
Click THE SEWER PICTURE to jump directly to stage 3 of the mission.
Press ESC to exit the demo.


MISSION BRIEFING
----------------
When you start at HQ, you will be given a quick run down of your
objective for the mission.

Click BRIEFING to get a more detailed description of the mission.
Click on the PERSON SPEAKING to go to the next person.
Click the UP ARROW or DOWN ARROW to scroll through the text.
TACTICAL and STATS are not available in the demo.
Click EXIT to return to the START SCREEN.

WALKING
-------
Fire         Mouse-Left Button
Throw/Use    Mouse-Right Button
Turn/Aim     Mouse-Movement
Forward      a
Reverse      z
Slide Right  x
Slide Left   left shift
Run mode     Alt
Slide mode   d
Activate     spacebar
Jump         s
Crouch       c
Automap      tab
Menu         esc

You can configure any of the controls by pressing ESC during game
play, then selecting OPTIONS, then CONTROLS.

WEAPONS
-------
2  - Uzi/Assualt Rifle
4  - Grenade Launcher
5  - Rocket Launcher
6  - Laser Rifle
F1 - Molotov
F2 - Pipe Bomb
F3 - Grenade
F4 - Cannister Bomb

------------------------
    Misc:
------------------------
This demo version of THE TERMINATOR: FUTURE SHOCK
includes one mission from the game. In the
full version of the game you can look forward to:

* 19 action packed levels! 
* Driving missions in an armored car!  
* Flying missions in an H/K hovercraft!
* 17 different weapons at your disposal! 
* Over 25 fully modeled and textured 3D robot enemies!
* Virtual I/O, Victor Maxx, and Forte VFX1 helmet support!

** There will also be an upgrade, after the full game is out, that
will add modem and network play!


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                            WINDOWS TITLES
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PBA BOWLING FOR WINDOWS 95

Get your ball and rack up the pins, as one of America's favorite
sports makes its Windows(Tm) debut in PBA BOWLING! The official
computer bowling game of the Professional Bowlers Associations,
PBA BOWLING brings all of the excitement of one of America's
favorite pastimes to your PC. With a realistic physics model,
digitized players and full-motions video, you'll think it's
Friday night at the local alley!

 - Full-motions digitized players
 - Digitized sound effects
 - Beginner, Intermediate, or Pro levels
 - Individual, practice, team, and league games
 - Five separate windows track the actions from all angles.
 - Automatic scoring
 - Control everything from spin to the power of your throw
 - Male and female players, right or left handed
 - Change clothing colors
 - Customize the weight and color of your ball
 - Multiple player modes

This demo will only run on Windows 95 or Windows NT. 

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CONTACTING BETHESDA SOFTWORKS

World Wide Web: http://www.bethsoft.com
Tech Support: 1-703-827-0065
Via Internet: info@bethsoft.com
Via Compuserve: 71333,234
Via America-on-Line: Bethesda01


