version 0.98k


- AGP hang on startup: waiting for my system to arrive!!! Looks pretty weird, although
  my best bet at the moment has something to do with not-100% compliance with DX3 or DX5
  (our app might cause problems since we're mostly 2d based instead of the other 3d apps)
  latest status: Tom/Joe said it works now (...)

- fixed Ctrl-Enter problem:
  F3 was mapped to ENTER, so Ctrl-Enter tried to set 400x300 mode. not such a good
  plan. could not recreate this anymore

- limited maximum speed of banana's to 6pixels per frame. masks need to be at least 6
  pixels to avoid banana's flying through the masks.

- added PAUSE key for pausing/unpausing the game (next to P key)

- only ESC,Space,Enter,and A-Z break MACRO PLAYING. (not Alt-Enter etcetera to change
  resolutions to test things)

- pressing fire on a joystick when PAUSING will UNPAUSE the game

- shooting frozen blocks will get rid of the light surrounding the block

- fixed some normal keys causing debug codes to happen

- increased speed of zipping/dezipping routines for file compression (new level format
  coming, one of the first things in the USA)



examining new Intel C compiler (Proton) to see what code it generates. it compiled MLLE
without problems, now testing Jazz. Not used for this release build, since it's a beta
compiler and we've got our own problems to deal with...




-------------------------------
version 0.98j

timeout on hiscore display.

changed display when hiscore is shown as part of the attract mode


working on fixing install program

phasing in new network code (working on c-s-c messages for judging
which player picked up an object first, and which player gets the
pickup. this is a change over the 'instant'upgrades you could
previously get. gotta see how this works (maybe give both players the
object, although this would suck for some play modes)

moved my office to new location


-------------------------------
version 0.98i


- savegame now works


- fixed sucker blinking, oops.

- upped memory limit to avoid stupid amnesia crashes

- cheatcodes:
  "jjguns",
  "jjgod",
  "jjshield",
  "jjpower",
  "jjd",  //debug
  "jjcpu", //cpu stats : writes CPU stats in LOG, gives percentages spent on AI/graphics etc
  "jjkill",
  "jjquit",
  "jjinv",
  "jjfly",
  "jjnowall",
  "jjlight",
  "jjammo",
  "jjgems",
  "jjfire",
  "jjnext",
  "jjmorph",
  "jjrush",
  "jjbird",
  "jjq",
  "jjk",
  "jjnxt",  //NEXT LEVEL!
  "jjt"

------------------------------
version 0.98h

- new version number (gotta be consistant)
- fixed uterus energy problem. it now dies!
- fixed uterus death

  uterus goes in circles, bossmeter pops up when player is close.
  player can shoot every part off the uterus. but, when the player
  hits the uterus itself, it starts 'attacking' by dropping crabs on you.
  when all it's particles are destroyed, it comes after you in a wierd
  movement.
  you can now hit the uterus, and a textmessage pops up, after which the
  next level is loaded.
  upon death, he drops on the ground
  decreased hitpoints a tad (was too hard)




