
// default settings - normal

ogl_bUseCompiledVertexArrays=1;
ogl_bUseMultiTexture=1;
ogl_bUseTextureCompression=1;
ogl_bDisableExtensions=0;
ogl_bFastRendering=1;
ogl_bFastStateChange=1;
ogl_bFastUploading=1;
ogl_bFastFog=1;
ogl_bFast2D=1;
ogl_bLockAllArrays=0;
ogl_iMaxLockCount=0;
ogl_bReloadDriver=0;
ogl_bAllowSingleMipmap=0;
ogl_iTextureFilter=21;

mdl_fLODMul=1;
mdl_fLODAdd=0;
mdl_bRenderBump=1;
wld_bTextureLayer3=1;
wld_bRenderMirrors=1;
wld_fDetailRemovingBias=2;

tex_iDithering=1;
tex_bDitherEffect=0;

shd_iDithering=1;
shd_bDitherDynamic=0;
shd_bAllowDynamic=1;
shd_bNoDynamicMipmaps=0;
shd_iStaticBlurFilter=2;
shd_iDynamicBlurFilter=1;

hud_bShowWeapon=1;
gfx_bHourglass=1;
gfx_iRenderLensFlares=2;


