<root ID="STAN" techniquecount="1">

	<technique ID="firs" passcount="1">
	
		<pass stagecount="4">
	
			<zenable>	1 </zenable>
			<zfunc> lessequal </zfunc>
			
			<blend> 1 </blend>
			<sourceblend> zero </sourceblend>
			<destblend> INVSRCCOLOR </destblend>
			
			<alphatest> 1 </alphatest>
			<alpharef> 1 </alpharef>
			<alphafunc> greater </alphafunc>

			<vertexshader format="standard"> shaproj.vso </vertexshader>
			<pixelshader> psshaproj.pso </pixelshader>
			
			<stage> 
				<addressu> clamp </addressu>
				<addressv> clamp </addressv>
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
			</stage>
									
			<stage> 
				<textureindex> 0  </textureindex>	
				<texcoordindex> cameraspaceposition </texcoordindex>
				<textransformflag> projected </textransformflag>
				
				<addressu> clamp </addressu>
				<addressv> clamp </addressv>
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
			</stage>	
			<stage> 
			
				<textureindex> 1  </textureindex>
				<texcoordindex> cameraspaceposition </texcoordindex>
				<textransformflag> projected </textransformflag>
				
				<addressu> clamp </addressu>
				<addressv> clamp </addressv>
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
			</stage>
			
			<stage> 
				<textureindex> 2  </textureindex>
			
				<addressu> clamp </addressu>
				<addressv> clamp </addressv>
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
			</stage>
														
		</pass>
		
	
	
	</technique>
	

	
</root>
