<root ID="STAN" techniquecount="1">

	<technique ID="firs" passcount="1">
	
		<pass stagecount="4">
												
			<culling> ccw </culling>
			<zenable>	1 </zenable>
			<zwrite> 1 </zwrite>
			<zfunc> lessequal </zfunc>
			
			<vertexshader format="standard"> perpixel.vso	</vertexshader>
			
			<pixelshader> psperpixel.pso </pixelshader>
			<stage> 
				<textureindex> 2  </textureindex>
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
				<addressu> clamp </addressu>
				<addressv> clamp </addressv>				
			</stage>
			<stage> 
				<textureindex> 2  </textureindex>
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
				<addressu> clamp </addressu>
				<addressv> clamp </addressv>				
			</stage>			
			<stage> 
				<textureindex> 3  </textureindex>
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
				<addressu> wrap </addressu>
				<addressv> wrap </addressv>				
			</stage>
			<stage> 
				<textureindex> 3  </textureindex>
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
				<addressu> wrap </addressu>
				<addressv> wrap </addressv>				
			</stage>			
		</pass>
		
		
	</technique>
	

</root>
