<root ID="STAN" techniquecount="2">

	<technique ID="firs" passcount="1">
	
		<pass stagecount="2">

												
			<culling> ccw </culling>
			<zenable> 1 </zenable>
			<zwrite> 1 </zwrite>
			<zfunc> lessequal </zfunc>
			
			<vertexshader format="standard"> defUnlit.vso	</vertexshader>
			
			<stage> 
				<ascolourop> modulate </ascolourop>
				<colourop> selectarg2 </colourop>
				<colourarg1> current </colourarg1>
				<colourarg2> texture </colourarg2>
				<alphaop> modulate </alphaop>
				<alphaarg1> current </alphaarg1>
				<alphaarg2> texture </alphaarg2>
				
				<addressu> wrap </addressu>
				<addressv> wrap </addressv>				
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
			</stage>
			
			<stage>
				<colourop> modulate </colourop>
				<colourarg1> current </colourarg1>
				<colourarg2> texture </colourarg2>
				<alphaop> modulate </alphaop>
				<alphaarg1> current </alphaarg1>
				<alphaarg2> texture </alphaarg2>
				
				<addressu> clamp </addressu>
				<addressv> clamp </addressv>				
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
				
			</stage>


			
		</pass>
		
	
	
	</technique>
	
	
</root>
