<root ID="STAN" techniquecount="1">

	<technique ID="firs" passcount="2">
	
		<pass stagecount="1">
	
			<culling> ccw </culling>
			<zenable> 1 </zenable>
			<zwrite> 0 </zwrite>
			<zfunc> equal </zfunc>
			<blend> 1 </blend>
			<sourceblend> one </sourceblend>
			<destblend> one </destblend>
							
			<vertexshader format="standard"> defUnlitLM.vso	</vertexshader>
			<stage> 
				<colourop> modulate </colourop>
				<colourarg1> current </colourarg1>
				<colourarg2> texture </colourarg2>
				<alphaop> selectarg1 </alphaop>
				<alphaarg1> current </alphaarg1>
				<alphaarg2> texture </alphaarg2>
				
				<textureindex> 1  </textureindex>
				<texcoordindex> 1  </texcoordindex>				
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
				<addressu> clamp </addressu>
				<addressv> clamp </addressv>				
			</stage>	
	
		</pass>
			
		<pass stagecount="1">
	
			<culling> ccw </culling>
			<zenable> 0 </zenable>
			<zwrite> 1 </zwrite>
			<zfunc> equal </zfunc>
			<blend> 1 </blend>
			<sourceblend> zero </sourceblend>
			<destblend> srccolor </destblend>

			<vertexshader format="standard"> defUnlit.vso	</vertexshader>
			<stage> 
				<colourop> selectarg2 </colourop>
				<colourarg1> current </colourarg1>
				<colourarg2> texture </colourarg2>
				<alphaop> modulate </alphaop>
				<alphaarg1> current </alphaarg1>
				<alphaarg2> texture </alphaarg2>
				
				<textureindex> 0  </textureindex>
				<texcoordindex> 0  </texcoordindex>				
				<minfilter> linear </minfilter>
				<magfilter> linear </magfilter>
				<mipfilter> linear </mipfilter>
				<mipmaplodbias> 0 </mipmaplodbias>
				<maxmipmaplevel> 0 </maxmipmaplevel>
				<addressu> wrap </addressu>
				<addressv> wrap </addressv>				
			</stage>	
	
		</pass>		
		
	</technique>


</root>
