<?xml version="1.0" encoding="utf-8" ?>
<XmlGameActor xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">


	<SurfaceSets>
		<SurfaceSet>
			<Name>BASE</Name>
			<TechniqueExt>WithFlex</TechniqueExt>
			<BumpDetailName>Textures\Terrain\GroundTextures\Blue128x128</BumpDetailName>
			<DirtMapName>Textures\Character\TEX_FISH_DIRT</DirtMapName>
			<SurfaceNames>
				<string>TintablePlastic</string>
				<string>TintableDark</string>
				<string>TintableDark</string>
				<string>TintableSecondaryMatte</string>
				<string>BlackMatte</string>
			</SurfaceNames>
		</SurfaceSet>
	</SurfaceSets>

	<GlowPosition>
		<Offset>
			<X>0.1</X>
			<Y>0</Y>
			<Z>0.4</Z>
		</Offset>
	</GlowPosition>

  <HealthBarOffset>
    <X>0</X>
    <Y>0</Y>
    <Z>0.5</Z>
  </HealthBarOffset>

  <DefaultEditHeight>1.4</DefaultEditHeight>
  <MinHeight>0.7</MinHeight>
  <EyeOffset>0.1</EyeOffset>

  <CollisionCenter>
		<X>-0.2</X>
		<Y>0</Y>
		<Z>0</Z>
	</CollisionCenter>
	<CollisionRadius>0.7</CollisionRadius>

	<Cost>1.666</Cost>
  <CollisionSound>plasticSoft</CollisionSound>

  <IsBot>true</IsBot>
  <IsProp>false</IsProp>
  <IsBuilding>false</IsBuilding>

</XmlGameActor>
