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    <tintable>true</tintable>
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            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
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                <upid>modifier.orange</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
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                <upid>filter.04seconds</upid>
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              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
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            <Reflex>
              <MaterialType>-1</MaterialType>
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              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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              <SayString>hola!</SayString>
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              <SayString>hola!</SayString>
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                <upid>filter.02seconds</upid>
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              <SayString>hola!</SayString>
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              <SayString>hola!</SayString>
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              <modifierUpids />
              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.make</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.bullet</upid>
                <upid>filter.countnone</upid>
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              <modifierUpids>
                <upid>modifier.black</upid>
                <upid>modifer.objectbullet</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.taska</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed3">
          <reflexes>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>true</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-1.99148345</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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    <typename>Boku.Saucer, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
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      <Z>4.33299971</Z>
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    <orientation>2.83701921</orientation>
    <color>White</color>
    <tintable>true</tintable>
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      <uniqueNum>87876</uniqueNum>
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        <Task upid="task.managed0">
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            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
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              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
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              <filterUpids />
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                <upid>modifier.orange</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
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              <filterUpids>
                <upid>filter.04seconds</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed1">
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            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
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              <modifierUpids>
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              <SayString>hola!</SayString>
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              <selectorUpid>selector.followwaypoints</selectorUpid>
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              <filterUpids />
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.make</actuatorUpid>
              <MaterialType>-1</MaterialType>
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                <upid>filter.bullet</upid>
                <upid>filter.countnone</upid>
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              <modifierUpids>
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                <upid>modifer.objectbullet</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
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              <filterUpids />
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              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed3">
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            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>true</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
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      <blipsInAir>100</blipsInAir>
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      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
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      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-1.99148345</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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      <Y>58.08709</Y>
      <Z>4.744993</Z>
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    <color>White</color>
    <tintable>true</tintable>
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            <Reflex>
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              <SayString>hola!</SayString>
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              <SayString>hola!</SayString>
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              <SayString>hola!</SayString>
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              <SayString>hola!</SayString>
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                <upid>modifer.objectbullet</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
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                <upid>modifier.taska</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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        <Task upid="task.managed3">
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            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
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        <Task upid="task.managed4">
          <reflexes />
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        <Task upid="task.managed5">
          <reflexes />
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      </tasks>
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    <parameters>
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      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
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      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
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      <kickRate>2</kickRate>
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      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
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      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-1.99148345</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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    <tintable>true</tintable>
    <creatableId>2af8baed-c45c-4a87-a305-aecaefe4331a</creatableId>
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      <uniqueNum>87930</uniqueNum>
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              <filterUpids>
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              <SayString>hola!</SayString>
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            <Reflex>
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              <actuatorUpid>actuator.score</actuatorUpid>
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              <SayString>hola!</SayString>
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            <Reflex>
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              <MaterialType>-1</MaterialType>
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              <SayString>hola!</SayString>
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            <Reflex>
              <selectorUpid>selector.spin</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.glow</actuatorUpid>
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                <upid>filter.fastbot</upid>
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              <SayString>hola!</SayString>
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            </Reflex>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taska</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
          <reflexes>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>10</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0.8</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-2</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.BalloonBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>5.32495642</X>
      <Y>-4.15096045</Y>
      <Z>7.741802</Z>
    </position>
    <orientation>4.73693</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>2af8baed-c45c-4a87-a305-aecaefe4331a</creatableId>
    <creatableName>Balloon 3</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>87961</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <selectorUpid>selector.spin</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.yellow</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taska</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
          <reflexes>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>10</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0.8</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-2</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.BalloonBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>76.29641</X>
      <Y>4.8132925</Y>
      <Z>3.7216773</Z>
    </position>
    <orientation>5.88774347</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>2af8baed-c45c-4a87-a305-aecaefe4331a</creatableId>
    <creatableName>Balloon 4</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>87992</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <selectorUpid>selector.spin</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.yellow</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taska</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
          <reflexes>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>10</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0.8</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-2</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.BalloonBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>31.5882378</X>
      <Y>49.80197</Y>
      <Z>2.36850357</Z>
    </position>
    <orientation>3.77169561</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>2af8baed-c45c-4a87-a305-aecaefe4331a</creatableId>
    <creatableName>Balloon 1</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>88023</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <selectorUpid>selector.spin</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.yellow</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taska</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>true</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>10</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0.8</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-2</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.BalloonBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
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      <X>34.7653</X>
      <Y>48.98167</Y>
      <Z>4.946412</Z>
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    <orientation>2.0161283</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>370408a5-1495-4a67-ace3-a06ae7d68340</creatableId>
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      <uniqueNum>88054</uniqueNum>
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        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
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              <modifierUpids>
                <upid>modifier.orange</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.04seconds</upid>
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              <modifierUpids>
                <upid>modifier.taskb</upid>
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              <SayString>hola!</SayString>
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        <Task upid="task.managed1">
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            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
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              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
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                <upid>modifier.green</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
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              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.02seconds</upid>
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              <modifierUpids>
                <upid>modifier.taskc</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
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              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.make</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.bullet</upid>
                <upid>filter.countnone</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.black</upid>
                <upid>modifer.objectbullet</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.taska</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
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      </tasks>
    </brain>
    <parameters>
      <invulnerable>true</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>true</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-1.99148345</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Saucer, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
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  <actor>
    <position>
      <X>58.417923</X>
      <Y>22.6130848</Y>
      <Z>6.416037</Z>
    </position>
    <orientation>3.756326</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>f5e717c7-83bc-4695-8fe4-0be5d145646a</creatableId>
    <creatableName>Wisp 1</creatableName>
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      <uniqueNum>88081</uniqueNum>
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        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.pink</upid>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.white</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
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      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>true</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Wisp, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
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    <position>
      <X>38.7822075</X>
      <Y>37.659996</Y>
      <Z>7.0813303</Z>
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    <orientation>2.00531745</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>f5e717c7-83bc-4695-8fe4-0be5d145646a</creatableId>
    <creatableName>Wisp 3</creatableName>
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      <uniqueNum>88090</uniqueNum>
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        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.pink</upid>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.white</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed1">
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        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
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        <Task upid="task.managed4">
          <reflexes />
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        <Task upid="task.managed5">
          <reflexes />
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      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
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      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
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      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
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      <Y>27.81188</Y>
      <Z>7.598745</Z>
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    <orientation>0</orientation>
    <color>Grey</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Rock 1</creatableName>
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      <uniqueNum>88099</uniqueNum>
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            <Reflex>
              <actuatorUpid>actuator.sound</actuatorUpid>
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              <modifierUpids>
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              </modifierUpids>
              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
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              <filterUpids>
                <upid>filter.050points</upid>
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              <modifierUpids>
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              <SayString>hola!</SayString>
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        </Task>
        <Task upid="task.managed1">
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            <Reflex>
              <actuatorUpid>actuator.sound</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.mysteryb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed2">
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        <Task upid="task.managed3">
          <reflexes />
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        <Task upid="task.managed4">
          <reflexes />
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        <Task upid="task.managed5">
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      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.4</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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      <Y>6.41842365</Y>
      <Z>9.384527</Z>
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    <orientation>5.409977</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>2af8baed-c45c-4a87-a305-aecaefe4331a</creatableId>
    <creatableName>Balloon 5</creatableName>
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              <actuatorUpid>actuator.shoot</actuatorUpid>
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              <filterUpids>
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              <modifierUpids>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
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              <modifierUpids>
                <upid>modifier.010points</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
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              <modifierUpids>
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              <SayString>hola!</SayString>
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            <Reflex>
              <selectorUpid>selector.spin</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
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              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
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                <upid>filter.fastbot</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
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              <SayString>hola!</SayString>
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              <SayString>hola!</SayString>
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            <Reflex>
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              <SayString>hola!</SayString>
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            <Reflex>
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              <filterUpids>
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              <modifierUpids>
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              <SayString>hola!</SayString>
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            <Reflex>
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              <filterUpids />
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              <SayString>hola!</SayString>
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        </Task>
        <Task upid="task.managed2">
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              <SayString>hola!</SayString>
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        </Task>
        <Task upid="task.managed3">
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        <Task upid="task.managed4">
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        <Task upid="task.managed5">
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      </tasks>
    </brain>
    <parameters>
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      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>10</missileDamage>
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      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
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      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
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      <displayLOS>false</displayLOS>
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      <cameraMode>UserControlled</cameraMode>
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      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-2</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.BalloonBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>114.290543</X>
      <Y>-61.0986862</Y>
      <Z>3.43419242</Z>
    </position>
    <orientation>0.0518693328</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>2af8baed-c45c-4a87-a305-aecaefe4331a</creatableId>
    <creatableName>Balloon 6</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>88139</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <selectorUpid>selector.spin</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.yellow</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taska</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
          <reflexes>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>10</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0.8</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-2</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.BalloonBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>-13.4023151</X>
      <Y>67.46235</Y>
      <Z>3.105025</Z>
    </position>
    <orientation>3.90039468</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>2af8baed-c45c-4a87-a305-aecaefe4331a</creatableId>
    <creatableName>Balloon 7</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>88170</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <selectorUpid>selector.spin</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.yellow</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taska</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
          <reflexes>
            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>10</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0.8</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-2</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.BalloonBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>146.899658</X>
      <Y>-36.6495857</Y>
      <Z>4.551123</Z>
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    <orientation>6.230623</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>53ba3b74-5c89-4935-af2c-f2965f39fb6a</creatableId>
    <creatableName>Blimp 1</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>88201</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.yellow</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.make</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.creatable.6439f68f-69ca-4209-98c6-2dc11f1ab429</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.boom</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.me</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.say</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
                <upid>filter.closeby</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>Bump me for health!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>true</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0.424396873</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.WindBlimp, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>142.668625</X>
      <Y>-40.367466</Y>
      <Z>3.32199335</Z>
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    <orientation>6.0645237</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>6439f68f-69ca-4209-98c6-2dc11f1ab429</creatableId>
    <creatableName>Wisp 2</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>88218</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.green</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <selectorUpid>selector.circle</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
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              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <selectorUpid>selector.towardclosest</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.heal</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
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              <modifierUpids>
                <upid>modifier.100points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.boom</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
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              <modifierUpids>
                <upid>modifier.me</upid>
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              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.purple</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
          <reflexes />
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        <Task upid="task.managed3">
          <reflexes />
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        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
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      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>true</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
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      <glowAmt>1</glowAmt>
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              <sensorUpid>sensor.bumpers</sensorUpid>
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              <sensorUpid>sensor.eyes</sensorUpid>
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                <upid>filter.fastbot</upid>
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              <modifierUpids>
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      <cameraMode>UserControlled</cameraMode>
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      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0.424396873</heightOffset>
      <lightRange>10</lightRange>
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    <typename>Boku.WindBlimp, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
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    <tintable>true</tintable>
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              <sensorUpid>sensor.bumpers</sensorUpid>
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                <upid>filter.fastbot</upid>
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                <upid>modifier.me</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
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                <upid>filter.fastbot</upid>
                <upid>filter.closeby</upid>
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              <modifierUpids>
                <upid>modifier.once</upid>
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              <SayString>Bump me for health!</SayString>
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      <missileDamage>50</missileDamage>
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      <blipsInAir>100</blipsInAir>
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      <missileTrails>true</missileTrails>
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      <glowAmt>1</glowAmt>
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      <displayLOS>false</displayLOS>
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      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0.424396873</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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    <typename>Boku.WindBlimp, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
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    <orientation>6.224976</orientation>
    <color>White</color>
    <tintable>true</tintable>
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                <upid>filter.fastbot</upid>
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                <upid>modifier.me</upid>
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            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
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                <upid>filter.fastbot</upid>
                <upid>filter.closeby</upid>
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              <modifierUpids>
                <upid>modifier.once</upid>
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      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
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      <heightOffset>0.424396873</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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    <color>White</color>
    <tintable>true</tintable>
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            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
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                <upid>filter.fastbot</upid>
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                <upid>modifier.brown</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
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              <filterUpids>
                <upid>filter.balloonbot</upid>
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                <upid>modifier.010points</upid>
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              <SayString>hola!</SayString>
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              <sensorUpid>sensor.timer</sensorUpid>
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                <upid>filter.01second</upid>
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                <upid>modifier.taskb</upid>
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              <SayString>hola!</SayString>
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              <selectorUpid>selector.spin</selectorUpid>
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              <filterUpids />
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.glow</actuatorUpid>
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                <upid>filter.fastbot</upid>
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              <modifierUpids>
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              <SayString>hola!</SayString>
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              <MaterialType>-1</MaterialType>
              <filterUpids />
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              <SayString>hola!</SayString>
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                <upid>filter.fastbot</upid>
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              <SayString>hola!</SayString>
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                <upid>filter.balloonbot</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
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                <upid>filter.01second</upid>
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              <modifierUpids>
                <upid>modifier.taska</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
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              <SayString>hola!</SayString>
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            <Reflex>
              <MaterialType>-1</MaterialType>
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              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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      <invulnerable>false</invulnerable>
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      <blipDamage>5</blipDamage>
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      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
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      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
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      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
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      <heightOffset>-2</heightOffset>
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      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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    <typename>Boku.BalloonBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
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    <tintable>true</tintable>
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                <upid>filter.fastbot</upid>
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                <upid>modifier.yellow</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.health</sensorUpid>
              <actuatorUpid>actuator.victory</actuatorUpid>
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                <upid>filter.000point</upid>
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      <missileDamage>50</missileDamage>
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      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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              <SayString>hola!</SayString>
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            <Reflex>
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      <cameraMode>UserControlled</cameraMode>
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        <Task upid="task.managed5">
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      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
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      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
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      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.6</coefficientOfRestitution>
      <friction>1</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Bullet, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
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  <actor>
    <position>
      <X>36.9536667</X>
      <Y>59.91283</Y>
      <Z>1.48715186</Z>
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    <orientation>3.5496726</orientation>
    <color>Black</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Bullet 5</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>88373</uniqueNum>
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      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
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      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
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      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.6</coefficientOfRestitution>
      <friction>1</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Bullet, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
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  <actor>
    <position>
      <X>19.0526657</X>
      <Y>67.257576</Y>
      <Z>1.22164488</Z>
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    <orientation>3.5496726</orientation>
    <color>Black</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Bullet 6</creatableName>
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      <uniqueNum>88374</uniqueNum>
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        <Task upid="task.managed5">
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    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.6</coefficientOfRestitution>
      <friction>1</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Bullet, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>85.7013245</X>
      <Y>2.38720059</Y>
      <Z>1.45265889</Z>
    </position>
    <orientation>0.373934418</orientation>
    <color>Grey</color>
    <tintable>true</tintable>
    <creatableId>fb488b72-6be8-4100-b552-163bb6ec3634</creatableId>
    <creatableName>Castle 3</creatableName>
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      <uniqueNum>88375</uniqueNum>
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        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.say</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.050points</upid>
              </filterUpids>
              <modifierUpids />
              <SayString>Wave 1 defeated! The gates are down! You may now advance on the factory....carefully.</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.vanish</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.050points</upid>
              </filterUpids>
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes />
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        <Task upid="task.managed4">
          <reflexes />
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        <Task upid="task.managed5">
          <reflexes />
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      </tasks>
    </brain>
    <parameters>
      <invulnerable>true</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>0.799999952</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Castle, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
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    <position>
      <X>86.05628</X>
      <Y>0.09955331</Y>
      <Z>1.44960713</Z>
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    <orientation>0.373934418</orientation>
    <color>Grey</color>
    <tintable>true</tintable>
    <creatableId>fb488b72-6be8-4100-b552-163bb6ec3634</creatableId>
    <creatableName>Castle 4</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>88382</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.say</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.050points</upid>
              </filterUpids>
              <modifierUpids />
              <SayString>Wave 1 defeated! The gates are down! You may now advance on the factory....carefully.</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.vanish</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.050points</upid>
              </filterUpids>
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes />
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        <Task upid="task.managed2">
          <reflexes />
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        <Task upid="task.managed3">
          <reflexes />
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        <Task upid="task.managed4">
          <reflexes />
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        <Task upid="task.managed5">
          <reflexes />
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      </tasks>
    </brain>
    <parameters>
      <invulnerable>true</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>0.799999952</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Castle, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>-5.794541</X>
      <Y>20.3884888</Y>
      <Z>9.849409</Z>
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    <orientation>4.14300871</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>2af8baed-c45c-4a87-a305-aecaefe4331a</creatableId>
    <creatableName>Balloon 9</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>88389</uniqueNum>
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        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.shoot</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
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              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <selectorUpid>selector.spin</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
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              <modifierUpids>
                <upid>modifier.yellow</upid>
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              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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              <sensorUpid>sensor.eyes</sensorUpid>
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              <filterUpids>
                <upid>filter.fastbot</upid>
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              <modifierUpids>
                <upid>modifier.brown</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.missilehit</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.balloonbot</upid>
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              <modifierUpids>
                <upid>modifier.010points</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
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              <modifierUpids>
                <upid>modifier.taska</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>0</SayMode>
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            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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          </reflexes>
        </Task>
        <Task upid="task.managed2">
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            <Reflex>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
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        </Task>
        <Task upid="task.managed3">
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        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
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      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>10</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0.8</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-2</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.BalloonBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
</XmlLevelData>