<?xml version="1.0" encoding="utf-8" ?>
<XmlGameActor xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
	<SmokeSources>
		<!--Regular sources-->
		<XmlSmokeSource>
			<Bone>eff</Bone>
			<Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Offset>
			<Active>true</Active>
			<Emitting>true</Emitting>;
			<Color>
				<X>0.85</X>
				<Y>0.85</Y>
				<Z>0.85</Z>
				<W>1.0</W>
			</Color>
			<PositionJitter>0.03</PositionJitter>
			<StartRadius>0.05</StartRadius>
			<EndRadius>0.3</EndRadius>
			<StartAlpha>1.0</StartAlpha>
			<MinLifetime>0.5</MinLifetime>
			<MaxLifetime>1.5</MaxLifetime>
			<MaxRotationRate>3.0</MaxRotationRate>
			<EmissionRate>60.0</EmissionRate>
			<Velocity>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Velocity>
			<Acceleration>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Acceleration>
			<Usage>Regular</Usage>
		</XmlSmokeSource>
		<XmlSmokeSource>
			<Bone>eff4</Bone>
			<Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Offset>
			<Active>true</Active>
			<Emitting>true</Emitting>;
			<Color>
				<X>0.85</X>
				<Y>0.85</Y>
				<Z>0.85</Z>
				<W>1.0</W>
			</Color>
			<PositionJitter>0.03</PositionJitter>
			<StartRadius>0.05</StartRadius>
			<EndRadius>0.3</EndRadius>
			<StartAlpha>1.0</StartAlpha>
			<MinLifetime>0.5</MinLifetime>
			<MaxLifetime>1.5</MaxLifetime>
			<MaxRotationRate>3.0</MaxRotationRate>
			<EmissionRate>60.0</EmissionRate>
			<Velocity>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Velocity>
			<Acceleration>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Acceleration>
			<Usage>Regular</Usage>
		</XmlSmokeSource>
		<XmlSmokeSource>
			<Bone>eff5</Bone>
			<Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Offset>
			<Active>true</Active>
			<Emitting>true</Emitting>;
			<Color>
				<X>0.85</X>
				<Y>0.85</Y>
				<Z>0.85</Z>
				<W>1.0</W>
			</Color>
			<PositionJitter>0.03</PositionJitter>
			<StartRadius>0.05</StartRadius>
			<EndRadius>0.3</EndRadius>
			<StartAlpha>1.0</StartAlpha>
			<MinLifetime>0.5</MinLifetime>
			<MaxLifetime>1.5</MaxLifetime>
			<MaxRotationRate>3.0</MaxRotationRate>
			<EmissionRate>60.0</EmissionRate>
			<Velocity>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Velocity>
			<Acceleration>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Acceleration>
			<Usage>Regular</Usage>
		</XmlSmokeSource>

		<!--Distortion sources-->
		<!--
		<XmlSmokeSource>
			<Bone>eff</Bone>
			<Offset>
				<X>-0.35</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Offset>
			<Active>true</Active>
			<Emitting>true</Emitting>;
			<Color>
				<X>0.85</X>
				<Y>0.85</Y>
				<Z>0.95</Z>
				<W>1.0</W>
			</Color>
			<PositionJitter>0.03</PositionJitter>
			<StartRadius>0.2</StartRadius>
			<EndRadius>0.3</EndRadius>
			<StartAlpha>1.0</StartAlpha>
			<MinLifetime>0.3</MinLifetime>
			<MaxLifetime>0.4</MaxLifetime>
			<MaxRotationRate>3.0</MaxRotationRate>
			<EmissionRate>15.0</EmissionRate>
			<Velocity>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Velocity>
			<Acceleration>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Acceleration>
			<Usage>Distort</Usage>
		</XmlSmokeSource>
		<XmlSmokeSource>
			<Bone>eff4</Bone>
			<Offset>
				<X>-0.35</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Offset>
			<Active>true</Active>
			<Emitting>true</Emitting>;
			<Color>
				<X>0.85</X>
				<Y>0.85</Y>
				<Z>0.95</Z>
				<W>1.0</W>
			</Color>
			<PositionJitter>0.03</PositionJitter>
			<StartRadius>0.2</StartRadius>
			<EndRadius>0.3</EndRadius>
			<StartAlpha>1.0</StartAlpha>
			<MinLifetime>0.3</MinLifetime>
			<MaxLifetime>0.4</MaxLifetime>
			<MaxRotationRate>3.0</MaxRotationRate>
			<EmissionRate>15.0</EmissionRate>
			<Velocity>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Velocity>
			<Acceleration>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Acceleration>
			<Usage>Distort</Usage>
		</XmlSmokeSource>
		<XmlSmokeSource>
			<Bone>eff5</Bone>
			<Offset>
				<X>-0.35</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Offset>
			<Active>true</Active>
			<Emitting>true</Emitting>;
			<Color>
				<X>0.85</X>
				<Y>0.85</Y>
				<Z>0.95</Z>
				<W>1.0</W>
			</Color>
			<PositionJitter>0.03</PositionJitter>
			<StartRadius>0.2</StartRadius>
			<EndRadius>0.3</EndRadius>
			<StartAlpha>1.0</StartAlpha>
			<MinLifetime>0.3</MinLifetime>
			<MaxLifetime>0.4</MaxLifetime>
			<MaxRotationRate>3.0</MaxRotationRate>
			<EmissionRate>15.0</EmissionRate>
			<Velocity>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Velocity>
			<Acceleration>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Acceleration>
			<Usage>Distort</Usage>
		</XmlSmokeSource>
		-->
		<XmlSmokeSource>
			<Bone>bone1</Bone>
			<Offset>
				<X>0.0</X>
				<Y>0.2</Y>
				<Z>-0.2</Z>
			</Offset>
			<Active>true</Active>
			<Emitting>true</Emitting>;
			<Color>
				<X>0.85</X>
				<Y>0.85</Y>
				<Z>0.95</Z>
				<W>1.0</W>
			</Color>
			<PositionJitter>0.03</PositionJitter>
			<StartRadius>0.2</StartRadius>
			<EndRadius>0.3</EndRadius>
			<StartAlpha>1.0</StartAlpha>
			<MinLifetime>0.3</MinLifetime>
			<MaxLifetime>0.4</MaxLifetime>
			<MaxRotationRate>3.0</MaxRotationRate>
			<EmissionRate>5.0</EmissionRate>
			<Velocity>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Velocity>
			<Acceleration>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Acceleration>
			<Usage>Distort</Usage>
		</XmlSmokeSource>
		<XmlSmokeSource>
			<Bone>bone1</Bone>
			<Offset>
				<X>0.2</X>
				<Y>-0.1</Y>
				<Z>-0.2</Z>
			</Offset>
			<Active>true</Active>
			<Emitting>true</Emitting>;
			<Color>
				<X>0.85</X>
				<Y>0.85</Y>
				<Z>0.95</Z>
				<W>1.0</W>
			</Color>
			<PositionJitter>0.03</PositionJitter>
			<StartRadius>0.2</StartRadius>
			<EndRadius>0.3</EndRadius>
			<StartAlpha>1.0</StartAlpha>
			<MinLifetime>0.3</MinLifetime>
			<MaxLifetime>0.4</MaxLifetime>
			<MaxRotationRate>3.0</MaxRotationRate>
			<EmissionRate>5.0</EmissionRate>
			<Velocity>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Velocity>
			<Acceleration>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Acceleration>
			<Usage>Distort</Usage>
		</XmlSmokeSource>
		<XmlSmokeSource>
			<Bone>bone1</Bone>
			<Offset>
				<X>-0.2</X>
				<Y>-0.1</Y>
				<Z>-0.2</Z>
			</Offset>
			<Active>true</Active>
			<Emitting>true</Emitting>;
			<Color>
				<X>0.85</X>
				<Y>0.85</Y>
				<Z>0.95</Z>
				<W>1.0</W>
			</Color>
			<PositionJitter>0.03</PositionJitter>
			<StartRadius>0.2</StartRadius>
			<EndRadius>0.3</EndRadius>
			<StartAlpha>1.0</StartAlpha>
			<MinLifetime>0.3</MinLifetime>
			<MaxLifetime>0.4</MaxLifetime>
			<MaxRotationRate>3.0</MaxRotationRate>
			<EmissionRate>5.0</EmissionRate>
			<Velocity>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Velocity>
			<Acceleration>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
			</Acceleration>
			<Usage>Distort</Usage>
		</XmlSmokeSource>
	</SmokeSources>
	
	<SurfaceSets>
		<SurfaceSet>
			<Name>BASE</Name>
			<TechniqueExt>WithSkinning</TechniqueExt>
			<BumpDetailName>Textures\EggDetail</BumpDetailName>
			<DirtMapName>Textures\Character\TEX_BOKU_DIRT</DirtMapName>
			<SurfaceNames>
				<string>TintableEgg</string>
			</SurfaceNames>
		</SurfaceSet>
		<SurfaceSet>
			<Name>FACE</Name>
			<TechniqueExt>BokuFaceWithSkinning</TechniqueExt>
			<BumpDetailName>Textures\Terrain\GroundTextures\Blue128x128</BumpDetailName>
			<DirtMapName>Textures\White</DirtMapName>
			<SurfaceNames>
				<string>FacePlastic</string>
			</SurfaceNames>
		</SurfaceSet>
	</SurfaceSets>

	<FaceParams>
		<TypeFace>Boku</TypeFace>
		<PupilCenter>
			<X>0.23</X>
			<Y>0.05</Y>
		</PupilCenter>
		<PupilSize>0.6</PupilSize>
		<LidDistance>0.0</LidDistance>
		<PupilsName>Textures\BokuFaceEyePupil</PupilsName>
		<PupilsCrossName>Textures\BokuFaceEyePupilCross</PupilsCrossName>
	</FaceParams>

	<GlowPosition>
		<Bone>root1</Bone>
	</GlowPosition>

  <HealthBarOffset>
    <X>0.4</X>
    <Y>0</Y>
    <Z>0.4</Z>
  </HealthBarOffset>

  <MinHeight>0.6</MinHeight>
  <DefaultEditHeight>2</DefaultEditHeight>
  <EyeOffset>0.1</EyeOffset>

  <CollisionCenter>
		<X>0</X>
		<Y>0</Y>
		<Z>-0.1</Z>
	</CollisionCenter>
	<CollisionRadius>0.6</CollisionRadius>
	<HasCushion>true</HasCushion>

	<Cost>6.25</Cost>
  <CollisionSound>plasticSoft</CollisionSound>

  <IsBot>true</IsBot>
  <IsProp>false</IsProp>
  <IsBuilding>false</IsBuilding>
  
</XmlGameActor>
