<?xml version="1.0" encoding="utf-8" ?>
<XmlGameActor xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

  <SurfaceSets>
    <SurfaceSet>
      <Name>BASE</Name>
      <TechniqueExt></TechniqueExt>
      <BumpDetailName>Textures\Terrain\GroundTextures\Blue128x128</BumpDetailName>
      <DirtMapName>Textures\White</DirtMapName>
      <SurfaceNames>
        <string>TintablePlastic</string>
        <string>BlackMatte</string>
      </SurfaceNames>
    </SurfaceSet>
  </SurfaceSets>

  <GlowPosition>
    <Offset>
      <X>0</X>
      <Y>0</Y>
      <Z>0</Z>
    </Offset>
  </GlowPosition>

  <HealthBarOffset>
    <X>0</X>
    <Y>0</Y>
    <Z>1.2</Z>
  </HealthBarOffset>

  <!--These should match collision radius-->
  <DefaultEditHeight>1.0</DefaultEditHeight>
  <MinHeight>1.0</MinHeight>

  <CollisionCenter>
    <X>0</X>
    <Y>0</Y>
    <Z>0</Z>
  </CollisionCenter>
  <CollisionRadius>1.0</CollisionRadius>
  <HasCushion>false</HasCushion>

  <Cost>1.666</Cost>
  <CollisionSound>metalHard</CollisionSound>

  <IsBot>false</IsBot>
  <IsProp>true</IsProp>
  <IsBuilding>false</IsBuilding>

</XmlGameActor>
