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      <cameraMode>UserControlled</cameraMode>
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      <coefficientOfRestitution>0.8</coefficientOfRestitution>
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      <heightOffset>-4.193319</heightOffset>
      <lightRange>10</lightRange>
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      <maxCreated>5</maxCreated>
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    <typename>Boku.Saucer, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
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    <orientation>1.95317984</orientation>
    <color>Green</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
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      <uniqueNum>330624</uniqueNum>
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            <Reflex>
              <sensorUpid>sensor.ears</sensorUpid>
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              <modifierUpids />
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            <Reflex>
              <sensorUpid>sensor.got</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
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              <filterUpids>
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                <upid>modifier.005points</upid>
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              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.got</sensorUpid>
              <actuatorUpid>actuator.eat</actuatorUpid>
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                <upid>filter.saucer</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.got</sensorUpid>
              <actuatorUpid>actuator.glow</actuatorUpid>
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                <upid>filter.saucer</upid>
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              <SayString />
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            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
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                <upid>filter.scoreabove</upid>
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                <upid>filter.100points</upid>
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              <modifierUpids>
                <upid>modifier.taskb</upid>
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              <SayString>hola!</SayString>
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              <sensorUpid>sensor.bumpers</sensorUpid>
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              <SayString>hola!</SayString>
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              <SayString>hola!</SayString>
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            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
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                <upid>modifier.glowoff</upid>
              </modifierUpids>
              <SayString />
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          </reflexes>
        </Task>
        <Task upid="task.managed1">
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            <Reflex>
              <actuatorUpid>actuator.color</actuatorUpid>
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              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.victory</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.Grey</upid>
                <upid>filter.pushpad</upid>
              </filterUpids>
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>true</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>1</hearing>
      <loudness>1</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>1</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>false</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.PushPad, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
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      <Y>22.1914768</Y>
      <Z>0.35</Z>
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    <orientation>3.27623868</orientation>
    <color>Yellow</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Push Pad 2</creatableName>
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      <uniqueNum>330671</uniqueNum>
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            <Reflex>
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              </filterUpids>
              <modifierUpids />
              <SayString />
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.got</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
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              <filterUpids>
                <upid>filter.saucer</upid>
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              <modifierUpids>
                <upid>modifier.005points</upid>
                <upid>modifier.yellow</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.got</sensorUpid>
              <actuatorUpid>actuator.eat</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.saucer</upid>
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              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.scoreabove</upid>
                <upid>filter.100points</upid>
                <upid>filter.100points</upid>
                <upid>filter.yellow</upid>
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              <modifierUpids>
                <upid>modifier.taskb</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.unscore</actuatorUpid>
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              <filterUpids>
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                <upid>filter.saucer</upid>
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              <modifierUpids>
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                <upid>modifier.yellow</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
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                <upid>filter.saucer</upid>
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              <modifierUpids>
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              <SayString>hola!</SayString>
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            <Reflex>
              <selectorUpid>selector.followwaypoints</selectorUpid>
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              <filterUpids />
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              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
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            <Reflex>
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              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.victory</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
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                <upid>filter.pushpad</upid>
              </filterUpids>
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
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        </Task>
        <Task upid="task.managed3">
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        </Task>
        <Task upid="task.managed4">
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        </Task>
        <Task upid="task.managed5">
          <reflexes />
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      </tasks>
    </brain>
    <parameters>
      <invulnerable>true</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
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      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>1</hearing>
      <loudness>1</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>1</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>false</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.PushPad, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
</XmlLevelData>