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              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.001point</upid>
                <upid>modifier.red</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.vanish</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.me</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.sound</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.event.arcade.coinsound</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.orange</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>true</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>true</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.6</coefficientOfRestitution>
      <friction>1</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Coin, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>17.72903</X>
      <Y>182.71991</Y>
      <Z>8.93253</Z>
    </position>
    <orientation>1.48256159</orientation>
    <color>Yellow</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Balloon 1</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>54319</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.always</sensorUpid>
              <selectorUpid>selector.followwaypoints</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.make</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.01second</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.creatable.9091c5b1-5c04-4c7c-a8bf-338850351f38</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.timer</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.05seconds</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskc</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
          <reflexes>
            <Reflex>
              <actuatorUpid>actuator.sound</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.event.misc.pop</upid>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <actuatorUpid>actuator.vanish</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>0.5</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>1.84006059</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.BalloonBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>12.3428545</X>
      <Y>352.610626</Y>
      <Z>66.70966</Z>
    </position>
    <orientation>4.51034927</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Cloud 7</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>54339</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>true</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>63.7096634</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Cloud, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>17.7346382</X>
      <Y>584.139954</Y>
      <Z>6.42834854</Z>
    </position>
    <orientation>3.310306</orientation>
    <color>Yellow</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Star 1</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>54340</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.050points</upid>
                <upid>modifier.yellow</upid>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.sound</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.event.arcade.win</upid>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.say</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>I thank ye, Lord Mobiko, for saving this Kingdom.  I daresay the forces of Chaos are gathering.  I fear thine quest hath just begun!  Seek out Master Koduwan in the Parallaxian Mountains, master his techniques, and rescue the World!!</SayString>
              <SayMode>0</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.victory</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.6</coefficientOfRestitution>
      <friction>1</friction>
      <heightOffset>1.18229687</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Star, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>8.617831</X>
      <Y>405.5465</Y>
      <Z>3.40581369</Z>
    </position>
    <orientation>1.53912115</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>73704725-0c66-4921-b940-f9d8762527cb</creatableId>
    <creatableName>Cycle 2</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>54359</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <actuatorUpid>actuator.camera.ignoreme</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids />
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.gamepad</sensorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.leftstick</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.constraint.northsouth</upid>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.health</sensorUpid>
              <actuatorUpid>actuator.unscore</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.000point</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.001point</upid>
                <upid>modifier.purple</upid>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString />
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>true</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.FastBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>20.64757</X>
      <Y>417.6947</Y>
      <Z>8.173056</Z>
    </position>
    <orientation>3.197627</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Light 1</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>54374</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <actuatorUpid>actuator.say</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
                <upid>filter.closeby</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>Quickly now!!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.001point</upid>
                <upid>filter.Black</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.gamepad</sensorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.leftstick</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.constraint.northsouth</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.terrain</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>58</MaterialType>
              <filterUpids>
                <upid>filter.terrain</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskc</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed2">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <selectorUpid>selector.circle</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.distance.near</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
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        <Task upid="task.managed5">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>0.6</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>1</hearing>
      <loudness>1</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>-0.919414461</heightOffset>
      <lightRange>5</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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    <position>
      <X>8.428698</X>
      <Y>402.118958</Y>
      <Z>3.40581369</Z>
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    <orientation>1.51950514</orientation>
    <color>White</color>
    <tintable>true</tintable>
    <creatableId>4905d8a1-6159-4cf2-89a5-b70fd3fa626e</creatableId>
    <creatableName>Cycle 3</creatableName>
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      <uniqueNum>54398</uniqueNum>
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        <Task upid="task.managed0">
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            <Reflex>
              <actuatorUpid>actuator.sound</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.mu_brightguitar</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.gamepad</sensorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.leftstick</upid>
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              <modifierUpids>
                <upid>modifier.constraint.northsouth</upid>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
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              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.gamepad</sensorUpid>
              <actuatorUpid>actuator.jump</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.abutton</upid>
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              <modifierUpids>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.terrain</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
              <MaterialType>35</MaterialType>
              <filterUpids>
                <upid>filter.terrain</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.taskb</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.health</sensorUpid>
              <actuatorUpid>actuator.unscore</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.000point</upid>
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              <modifierUpids>
                <upid>modifier.001point</upid>
                <upid>modifier.purple</upid>
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            <Reflex>
              <sensorUpid>sensor.gamepad</sensorUpid>
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              <filterUpids>
                <upid>filter.leftstick</upid>
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              <modifierUpids>
                <upid>modifier.constraint.northsouth</upid>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
                <upid>modifier.quickly</upid>
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              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.gamepad</sensorUpid>
              <actuatorUpid>actuator.jump</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.abutton</upid>
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              <modifierUpids>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <actuatorUpid>actuator.sound</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.mu_ambientlight</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.health</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.000point</upid>
              </filterUpids>
              <modifierUpids>
                <upid>modifier.001point</upid>
                <upid>modifier.purple</upid>
              </modifierUpids>
              <SayString />
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          </reflexes>
        </Task>
        <Task upid="task.managed2">
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        <Task upid="task.managed3">
          <reflexes />
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        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
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      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>true</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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    <position>
      <X>17.8336353</X>
      <Y>421.302429</Y>
      <Z>4.32745838</Z>
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    <orientation>4.74943161</orientation>
    <color>Grey</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Hut 1</creatableName>
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      <uniqueNum>54440</uniqueNum>
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            <Reflex>
              <actuatorUpid>actuator.close</actuatorUpid>
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              <filterUpids />
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              </modifierUpids>
              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.switchtask</actuatorUpid>
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              <filterUpids>
                <upid>filter.scoreabove</upid>
                <upid>filter.001point</upid>
                <upid>filter.red</upid>
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              <modifierUpids>
                <upid>modifier.taskb</upid>
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              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.say</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.001point</upid>
                <upid>filter.red</upid>
              </filterUpids>
              <modifierUpids />
              <SayString>Two red Coins be th'toll, yar</SayString>
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          </reflexes>
        </Task>
        <Task upid="task.managed1">
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            <Reflex>
              <actuatorUpid>actuator.open</actuatorUpid>
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              <filterUpids />
              <modifierUpids>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.vanish</actuatorUpid>
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              <filterUpids>
                <upid>filter.fastbot</upid>
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              <modifierUpids>
                <upid>modifier.it</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.fastbot</upid>
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              <modifierUpids>
                <upid>modifier.001point</upid>
                <upid>modifier.black</upid>
                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
              <SayMode>1</SayMode>
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        <Task upid="task.managed2">
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        <Task upid="task.managed3">
          <reflexes />
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        <Task upid="task.managed4">
          <reflexes />
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        <Task upid="task.managed5">
          <reflexes />
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      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>1</hearing>
      <loudness>1</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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    <color>Grey</color>
    <tintable>true</tintable>
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            <Reflex>
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                <upid>filter.001point</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.unscore</actuatorUpid>
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                <upid>filter.001point</upid>
                <upid>filter.Black</upid>
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                <upid>modifier.001point</upid>
                <upid>modifier.black</upid>
                <upid>modifier.once</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
              <actuatorUpid>actuator.score</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <filterUpids>
                <upid>filter.001point</upid>
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              <modifierUpids>
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                <upid>modifier.purple</upid>
                <upid>modifier.once</upid>
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              <SayString>hola!</SayString>
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      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
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      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>40</blipRange>
      <blipsInAir>100</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>1</hearing>
      <loudness>1</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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    <tintable>true</tintable>
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              <actuatorUpid>actuator.open</actuatorUpid>
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              <SayString>hola!</SayString>
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              <sensorUpid>sensor.bumpers</sensorUpid>
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                <upid>filter.fastbot</upid>
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              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
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                <upid>filter.fastbot</upid>
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              <SayString>hola!</SayString>
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    </brain>
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      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
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      <blipReloadTime>0.3</blipReloadTime>
      <blipSpeed>10</blipSpeed>
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      <blipsInAir>100</blipsInAir>
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      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>1</hearing>
      <loudness>1</loudness>
      <glowAmt>1</glowAmt>
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      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
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    <orientation>1.73377931</orientation>
    <color>Grey</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Hut 4</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>54501</uniqueNum>
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              <actuatorUpid>actuator.open</actuatorUpid>
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                <upid>modifier.once</upid>
              </modifierUpids>
              <SayString>hola!</SayString>
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            <Reflex>
              <sensorUpid>sensor.scored</sensorUpid>
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                <upid>filter.001point</upid>
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