<?xml version="1.0"?>
<XmlLevelData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <waypoints />
  <actor>
    <position>
      <X>1.44053316</X>
      <Y>26.8414879</Y>
      <Z>9.977417</Z>
    </position>
    <orientation>4.146778</orientation>
    <color>Red</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Kodu 1</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1664</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <selectorUpid>selector.towardclosest</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <WaterType>-1</WaterType>
              <filterUpids>
                <upid>filter.fruit</upid>
                <upid>filter.green</upid>
              </filterUpids>
              <modifierUpids />
              <SayString />
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <selectorUpid>selector.avoidall</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <WaterType>-1</WaterType>
              <filterUpids>
                <upid>filter.fruit</upid>
                <upid>filter.red</upid>
                <upid>filter.closeby</upid>
              </filterUpids>
              <modifierUpids />
              <SayString />
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.bumpers</sensorUpid>
              <actuatorUpid>actuator.eat</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <WaterType>-1</WaterType>
              <filterUpids>
                <upid>filter.fruit</upid>
                <upid>filter.green</upid>
              </filterUpids>
              <modifierUpids />
              <SayString />
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <sensorUpid>sensor.eyes</sensorUpid>
              <selectorUpid>selector.moveleftright</selectorUpid>
              <actuatorUpid>actuator.movement</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <WaterType>-1</WaterType>
              <filterUpids>
                <upid>filter.countnone</upid>
                <upid>filter.fruit</upid>
                <upid>filter.green</upid>
              </filterUpids>
              <modifierUpids />
              <SayString />
              <SayMode>1</SayMode>
            </Reflex>
            <Reflex>
              <actuatorUpid>actuator.glow</actuatorUpid>
              <MaterialType>-1</MaterialType>
              <WaterType>-1</WaterType>
              <filterUpids />
              <modifierUpids>
                <upid>modifier.orange</upid>
              </modifierUpids>
              <SayString />
              <SayMode>1</SayMode>
            </Reflex>
          </reflexes>
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0.6</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.BokuBot, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>-0.0276400447</X>
      <Y>13.922349</Y>
      <Z>8.270851</Z>
    </position>
    <orientation>0.6215534</orientation>
    <color>Red</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Apple 2</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1688</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Fruit, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>13.3678532</X>
      <Y>12.3353691</Y>
      <Z>8.408182</Z>
    </position>
    <orientation>0.62155354</orientation>
    <color>Red</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Apple 3</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1689</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Fruit, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>3.99707651</X>
      <Y>24.3153229</Y>
      <Z>8.127417</Z>
    </position>
    <orientation>0.6192627</orientation>
    <color>Red</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Apple 4</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1690</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Fruit, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>8.645908</X>
      <Y>22.5679855</Y>
      <Z>8.252541</Z>
    </position>
    <orientation>0.62155354</orientation>
    <color>Red</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Apple 5</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1691</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Fruit, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>3.855956</X>
      <Y>22.0973778</Y>
      <Z>8.280006</Z>
    </position>
    <orientation>0.62155354</orientation>
    <color>Green</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Apple 6</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1692</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Fruit, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>-1.0536468</X>
      <Y>18.0186</Y>
      <Z>8.292213</Z>
    </position>
    <orientation>0.62155354</orientation>
    <color>Green</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Apple 7</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1693</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Fruit, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>4.53847933</X>
      <Y>11.5533638</Y>
      <Z>8.359353</Z>
    </position>
    <orientation>0.62155354</orientation>
    <color>Green</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Apple 8</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1694</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Fruit, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>11.0590706</X>
      <Y>17.4221115</Y>
      <Z>8.270851</Z>
    </position>
    <orientation>0.62155354</orientation>
    <color>Green</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Apple 9</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1695</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Fruit, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>12.0582695</X>
      <Y>23.5307846</Y>
      <Z>20.9498978</Z>
    </position>
    <orientation>2.45319128</orientation>
    <color>Orange</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Light 1</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1696</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>1</hearing>
      <loudness>1</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>15.9498978</heightOffset>
      <lightRange>37.16229</lightRange>
      <stayAboveWater>false</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Light, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>-27.8827572</X>
      <Y>13.8986511</Y>
      <Z>19.5625954</Z>
    </position>
    <orientation>3.98949623</orientation>
    <color>Blue</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Light 2</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1697</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>50</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>1</hearing>
      <loudness>1</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>14.5625944</heightOffset>
      <lightRange>59.5934334</lightRange>
      <stayAboveWater>false</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Light, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>3.779068</X>
      <Y>15.6987419</Y>
      <Z>8.426493</Z>
    </position>
    <orientation>0.6215534</orientation>
    <color>Red</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Apple 1</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1698</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Fruit, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
  <actor>
    <position>
      <X>-0.1006028</X>
      <Y>22.6806831</Y>
      <Z>8.20371151</Z>
    </position>
    <orientation>0.6192627</orientation>
    <color>Red</color>
    <tintable>true</tintable>
    <creatableId>00000000-0000-0000-0000-000000000000</creatableId>
    <creatableName>Apple 10</creatableName>
    <brain StartTaskId="-1" ActiveTaskId="-1">
      <uniqueNum>1699</uniqueNum>
      <tasks>
        <Task upid="task.managed0">
          <reflexes />
        </Task>
        <Task upid="task.managed1">
          <reflexes />
        </Task>
        <Task upid="task.managed2">
          <reflexes />
        </Task>
        <Task upid="task.managed3">
          <reflexes />
        </Task>
        <Task upid="task.managed4">
          <reflexes />
        </Task>
        <Task upid="task.managed5">
          <reflexes />
        </Task>
        <Task upid="task.managed6">
          <reflexes />
        </Task>
        <Task upid="task.managed7">
          <reflexes />
        </Task>
        <Task upid="task.managed8">
          <reflexes />
        </Task>
        <Task upid="task.managed9">
          <reflexes />
        </Task>
        <Task upid="task.managed10">
          <reflexes />
        </Task>
        <Task upid="task.managed11">
          <reflexes />
        </Task>
      </tasks>
    </brain>
    <parameters>
      <invulnerable>false</invulnerable>
      <showSensors>false</showSensors>
      <showHitPoints>false</showHitPoints>
      <creatable>false</creatable>
      <mute>false</mute>
      <maxHitPoints>50</maxHitPoints>
      <blipDamage>5</blipDamage>
      <missileDamage>50</missileDamage>
      <movementSpeedModifier>1</movementSpeedModifier>
      <turningSpeedModifier>1</turningSpeedModifier>
      <blipReloadTime>0.05</blipReloadTime>
      <blipSpeed>10</blipSpeed>
      <blipRange>35</blipRange>
      <blipsInAir>40</blipsInAir>
      <missileReloadTime>3</missileReloadTime>
      <missileSpeed>6</missileSpeed>
      <missileLifetime>0</missileLifetime>
      <missileRange>60</missileRange>
      <missilesInAir>4</missilesInAir>
      <missileTrails>true</missileTrails>
      <shieldEffects>true</shieldEffects>
      <invisible>false</invisible>
      <ignored>false</ignored>
      <kickStrength>10</kickStrength>
      <kickRate>2</kickRate>
      <hearing>0.5</hearing>
      <loudness>0.25</loudness>
      <glowAmt>1</glowAmt>
      <glowLights>0</glowLights>
      <displayLOS>false</displayLOS>
      <displayLOP>false</displayLOP>
      <cameraMode>UserControlled</cameraMode>
      <memoryLifetime>4</memoryLifetime>
      <coefficientOfRestitution>0.8</coefficientOfRestitution>
      <friction>0.2</friction>
      <heightOffset>0</heightOffset>
      <lightRange>10</lightRange>
      <stayAboveWater>true</stayAboveWater>
      <maxCreated>100</maxCreated>
    </parameters>
    <typename>Boku.Fruit, Boku, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</typename>
  </actor>
</XmlLevelData>