<?xml version="1.0" encoding="utf-8"?>
<XmlGameActor xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <SurfaceSets>
    <SurfaceSet>
      <Name>BASE</Name>
      <TechniqueExt>WithSkinning</TechniqueExt>
      <BumpDetailName>Textures\Terrain\GroundTextures\Blue128x128</BumpDetailName>
      <DirtMapName>Textures\Character\TEX_TERRACANNON_DIRT</DirtMapName>
      <SurfaceNames>
        <string>Default</string>
        <string>BlackMatte</string>
        <string>BrushedMetalDark</string>
        <string>TintableBumpyMetal</string>
        <string>WhitePlastic</string>
      </SurfaceNames>
    </SurfaceSet>
    <SurfaceSet>
      <Name>Face</Name>
      <TechniqueExt>WideFaceWithSkinning</TechniqueExt>
      <BumpDetailName>Textures\Terrain\GroundTextures\Blue128x128</BumpDetailName>
      <DirtMapName>Textures\White</DirtMapName>
      <SurfaceNames>
        <string>TintablePlastic</string>
      </SurfaceNames>
    </SurfaceSet>
  </SurfaceSets>
  <FaceParams>
    <TypeFace>Wide</TypeFace>
    <PupilCenter>
      <X>0.08</X>
      <Y>-0.05</Y>
    </PupilCenter>
    <PupilSize>0.3</PupilSize>
    <LidDistance>0.0</LidDistance>
    <EyeSpeed>0.7</EyeSpeed>
    <MaxAsymmetry>0.2</MaxAsymmetry>
    <PupilsName>Textures\FacePupilRound</PupilsName>
    <PupilsCrossName>Textures\BokuFaceEyePupilCross</PupilsCrossName>
  </FaceParams>
  <GlowPosition>
    <Bone>TEKK_BONE_3</Bone>
    <Offset>
      <X>0.3</X>
      <Y>0</Y>
      <Z>0</Z>
    </Offset>
  </GlowPosition>
  <HealthBarOffset>
    <X>0.5</X>
    <Y>0</Y>
    <Z>0.25</Z>
  </HealthBarOffset>

  <MinHeight>0.05</MinHeight>
  <DefaultEditHeight>0.05</DefaultEditHeight>
  <WaistOffset>0.4</WaistOffset>
  <EyeOffset>0.8</EyeOffset>

  <CollisionCenter>
    <X>0.1</X>
    <Y>0</Y>
    <Z>0.7</Z>
  </CollisionCenter>
  <CollisionRadius>0.75</CollisionRadius>
  <Cost>5</Cost>
  <CollisionSound>metalHard</CollisionSound>

  <IsBot>true</IsBot>
  <IsProp>false</IsProp>
  <IsBuilding>false</IsBuilding>

</XmlGameActor>