//==========================================================================;
//
//  THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
//  KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//  IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
//  PURPOSE.
//
//  Copyright (c) 1992 - 1998  Microsoft Corporation.  All Rights Reserved.
//
//==========================================================================;

// The dialog on the property sheet:  two buttons, a slider and some text.
// The slider controls the frequency of the modulation.  It canot be created
// here, but must be created dynamically.  Alongside where the slider goes
// this dialog provides some text which acts as a scale for the slider.
// The scale is logarithmic (so 10 to 100 has the same spacing as 100 to 1000).
// The principal difficulty with this technique lies in the units as it's
// necessary to convert between window coordinates measured in pixels and
// dialog units.  See the WIN32 help for GetDialogBaseUnits.

#include <windows.h>
#include <activex.ver>

#include "resource.h"

STRINGTABLE DISCARDABLE
BEGIN
    IDS_NAME,    "Gargle"
END


//
// Dialog
//

IDD_GARGPROP DIALOG DISCARDABLE  0, 0, 160, 93
STYLE WS_CHILD
FONT 8, "MS Shell Dlg"
BEGIN
    LTEXT           "Tremolo\naka gargling.",IDS_STATIC,0,5,50,18
//  see CreateSlider in gargprop to see where the slider is
    LTEXT           "1Hz",IDS_STATIC,110,3,20,9
    LTEXT           "10Hz (Default)",IDS_STATIC,110,14,46,10
    LTEXT           "100Hz",IDS_STATIC,110,26,26,8
    LTEXT           "1KHz",IDS_STATIC,110,38,20,8
    PUSHBUTTON      "&Default rate",IDB_DEFAULT,10,30,50,14
    PUSHBUTTON      "Triangle wave ->Square",IDB_SQUARE_TRIANGLE,8,67,100,14
END

//
// Version
//

#define VERSION_RES_BIN_NAME         "Gargle.ax"
#define VERSION_RES_BIN_DESCRIPTION  "Gargle Filter (Sample)"

#define AMOVIE_SELF_REGISTER

#include <activex.rcv>

