//------------------------------------------------------------------------------
// File: StillCap.cpp
//
// Desc: DirectShow sample code - C++ application that uses the 
//       ISampleGrabber interface to capture still images to a .bmp
//       file on disk from a live capture stream.  It demonstrates
//       how to get the bits back from it in real time via a callback.
//
// Copyright (c) 1999 - 2000, Microsoft Corporation.  All rights reserved.
//------------------------------------------------------------------------------


#include "stdafx.h"
#include "StillCap.h"
#include "StillCapDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CStillCapApp

BEGIN_MESSAGE_MAP(CStillCapApp, CWinApp)
	//{{AFX_MSG_MAP(CStillCapApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CStillCapApp construction

CStillCapApp::CStillCapApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CStillCapApp object

CStillCapApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CStillCapApp initialization

BOOL CStillCapApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CStillCapDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}
