//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by DataRelay.rc
//
#define IDD_MAIN_GAME                   101
#define IDC_NUM_PLAYERS                 1002
#define IDC_PLAYER_NAME                 1003
#define IDC_SEND_TARGET_COMBO           1012
#define IDC_SEND_RATE_COMBO             1013
#define IDC_SEND_SIZE_COMBO             1014
#define IDC_SEND_TIMEOUT_COMBO          1015
#define IDC_LOG_EDIT                    1016
#define IDC_SEND_READY                  1017
#define IDC_ACTUAL_SEND_RATE            1021
#define IDC_ACTUAL_RECIEVE_RATE         1022
#define IDC_CONNINFO                    1023
#define IDC_CONNINFO_EDIT               1024
#define IDC_CONNINFO_COMBO              1025
#define IDD_MUTLIPLAYER_CONNECT         10001
#define IDD_MUTLIPLAYER_GAMES           10002
#define IDD_MULTIPLAYER_CREATE          10003
#define IDD_LOBBY_WAIT_STATUS           10004
#define IDC_PLAYER_NAME_EDIT            11002
#define IDC_GAMES_LIST                  11003
#define IDC_JOIN                        11004
#define IDC_CREATE                      11005
#define IDC_CONNECTION_LIST             11006
#define IDC_BACK                        11007
#define IDC_EDIT_SESSION_NAME           11009
#define IDC_SEARCH_CHECK                11010
#define IDC_WAIT_TEXT                   11012
#define IDC_MIGRATE_HOST                11013
#define IDI_MAIN                        11014

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        105
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1025
#define _APS_NEXT_SYMED_VALUE           103
#endif
#endif
