//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by GameInput.rc
//
#define IDD_INPUT_DIALOG                101
#define IDD_SELECTINPUTDEVICE           101
#define IDR_MENU                        102
#define IDI_DIRECTX_ICON                103
#define IDB_TARGET_BITMAP               104
#define IDB_SPACESHIP_BITMAP            105
#define IDB_PLAYER_EXPLODING            105
#define IDB_BARRIER_RIGHT               106
#define IDB_BARRIER_LEFT                107
#define IDB_PLAYER_RIGHT                108
#define IDB_WEAPON_L1                   109
#define IDB_WEAPON_L2                   110
#define IDB_EXPLOSION2                  111
#define IDB_SHIELD_POWERUP              112
#define IDB_WEAPON_R2                   113
#define IDB_WEAPON_R1                   115
#define IDB_EXPLOSION1                  116
#define IDB_PLAYER_LEFT                 117
#define IDB_TIMESTOP_POWERUP            118
#define IDC_JOYSTICK                    1000
#define IDC_MOUSE                       1001
#define IDC_KEYBOARD                    1002
#define IDC_LEFT_EDIT                   1003
#define IDC_RIGHT_EDIT                  1004
#define IDC_UP_EDIT                     1005
#define IDC_DOWN_EDIT                   1006
#define IDC_FIRE_EDIT                   1007
#define ID_MENUITEM40001                40001
#define IDM_SELECTINPUTDEVICE           40001
#define ID_MENUITEM40002                40002
#define IDM_EXIT                        40002
#define ID_MENUITEM40003                40003
#define IDM_NEWGAME                     40003

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        113
#define _APS_NEXT_COMMAND_VALUE         40004
#define _APS_NEXT_CONTROL_VALUE         1004
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif
