#include "resource.h"
#include "windows.h"

DONUTS_ICON             ICON    donuts.ico

DONUTS8                 BITMAP  donuts.bmp
SPLASH                  BITMAP  SPLASH.BMP

BeginLevel              WAV     level.wav

EngineIdle              WAV     hum.wav
EngineRev               WAV     rev.wav
SkidToStop              WAV     skid.wav
ShieldBuzz              WAV     shield.wav

Gunfire                 WAV     gunfire.wav
ShipBounce              WAV     bounce.wav
ShipExplode             WAV     bangbang.wav

DonutExplode            WAV     d_bang.wav
PyramidExplode          WAV     p_bang.wav
CubeExplode             WAV     c_bang.wav
SphereExplode           WAV     s_bang.wav

IDD_FORCE DIALOG 155, 86, 184, 100
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
CAPTION "Space Donuts Force Level"
FONT 9, "MS Shell Dlg"
BEGIN
    AUTORADIOBUTTON "&Child (50%)", IDC_CHILD, 7, 43, 172, 10
    PUSHBUTTON      "OK", IDOK, 139, 81, 40, 14
    AUTORADIOBUTTON "&Adult (75%)", IDC_ADULT, 7, 53, 172, 10
    AUTORADIOBUTTON """&Body builder"" (100%)", IDC_BODYBUILDER, 7, 63, 172,
                    10
    LTEXT           "The settings below control the amount of force used by Space Donuts.  Please select the appropriate setting for the current player.",
                    IDC_STRENGTHTEXT, 10, 11, 163, 31
END
