#include <windows.h>
#include "resource.h"

DONUTS_ICON             ICON    donuts.ico

DONUTS8                 BITMAP  donuts.bmp
SPLASH                  BITMAP  SPLASH.BMP

BeginLevel              WAV     level.wav

EngineIdle              WAV     hum.wav
EngineRev               WAV     rev.wav
SkidToStop              WAV     skid.wav
ShieldBuzz              WAV     shield.wav

Gunfire                 WAV     gunfire.wav
ShipBounce              WAV     bounce.wav
ShipExplode             WAV     bangbang.wav

DonutExplode            WAV     d_bang.wav
PyramidExplode          WAV     p_bang.wav
CubeExplode             WAV     c_bang.wav
SphereExplode           WAV     s_bang.wav

/*****************************************************************************
 *
 *  DONUTS_MENU
 *
 *****************************************************************************/

DONUTS_MENU MENUEX
BEGIN
    POPUP "&Game"
    BEGIN
        /*
         *  Input devices are inserted here
         */
        MENUITEM "", -1, MFT_SEPARATOR
        MENUITEM "E&xit\tESC", IDC_QUIT
    END

    POPUP "&Options"
    BEGIN
        MENUITEM "Show &Trails\tF1", IDC_TRAILS
#ifdef USE_DSOUND
        MENUITEM "&Audio\tF3", IDC_AUDIO
#endif
        MENUITEM "Show &Frame Rate\tF5", IDC_FRAMERATE
    END
END

/*****************************************************************************
 *
 *  DONUTS_ACCEL
 *
 *****************************************************************************/

DONUTS_ACCEL ACCELERATORS
BEGIN
    VK_RETURN,  IDC_STARTGAME,  VIRTKEY, NOINVERT

    VK_ESCAPE,  IDC_QUIT,       VIRTKEY, NOINVERT
    VK_F12,     IDC_QUIT,       VIRTKEY, NOINVERT

    VK_F1,      IDC_TRAILS,     VIRTKEY, NOINVERT
    VK_F3,      IDC_AUDIO,      VIRTKEY, NOINVERT
    VK_F5,      IDC_FRAMERATE,  VIRTKEY, NOINVERT
END
