ACTORS .Guards - I think we've seen these. Now they have purple uniforms, if we have palette room. .SS - Green uniforms .Officers - Red uniforms .Dogs - same .Mutants (now necropolis denizens) - Make 'em bony. .Demon dogs - Add red eyes, make 'em twice as fast, twice as much damage, twice as many hit points. .Smart officers - Redden their faces, red uniforms with dark flak vests. One and a half times as fast, more hit points, will seek out healing (even secret healing) .Blitzguard - Fast guards, more damage. Appears in 1. Could use same graphics, or add armband or helmet change. .Triad Enforcers - Big as Hans, with dark gray uniforms, helmets, but a little less hit points, so they can be used constantly. Appears in Episode 2. A cross between ninjas and Hans. .Death Monks - Only have a four stage floating animation. Like ghosts, drain if the touch you. Colorize, and later Death monks shoot red bolts out of their eyes (maybe with rotations!) The former appear in 2&3, the latter in 3&4. Could have alternate version that fall dormant after searching for a while, resting in a sort of a pile until someone comes near. .Triad Bosses - each has his own style and way of being defeated. As you can see, at this stage, most of the actors were just the old Wolfenstein actors with new graphics - although some of the final ROTT character ideas and names are here. BOSSES .Esau Guderian - Keeps shooting at you over stuff. You must find out how to get into his little cage. It requires touchplates or switches. .Heinrich Krist - Guards himself with a thrown out circle of bombs. Push rollie charis over bombs to get at him. .Schwarzenmonch (Dark Monk) - Only vulnerable when you make it cross over heat grate -- shot it then. It changes color a bit when it crosses one. .Oberroboter (Head Robot) - Shoot, arms fall off, shoot, legs fall off, shoot head comes after you. Big badass final boss before you destroy the Time unit. .Sendenkener Robot Guards - Clunky robots, with big arms, others with guns. Important: For sprites and actors, you cannot draw in the leftmost or rightmost columsn of the 64 x 64 area. They won't grab correctly. As you can see here, most of the bosses survived intact in concept from the original spec to the released game. Some of the characteristics are mixed up for a few of them, but overall, the bosses are largely unchanged throughout the entire game's development history.